Slay the spire crippling cloud. Well-Laid Plans is an absolute must for the card to succeed. Slay the spire crippling cloud

 
 Well-Laid Plans is an absolute must for the card to succeedSlay the spire crippling cloud  tylerah03 • 7 mo

Silent is the best class at weakening. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. The Ectoplasm ate the (Boss Relic) part of the title. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Basically no deck doesn't want at least one copy. Therefore, PW blocks for a respectable 6 damage. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Pukupokupo. 1 Energy | Deal 6 (9) damage. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Daily Discussion/Debate #25: Bouncing Flask. Not sure how good it is yet, but it's definitely way more pickable than it was. 1 day ago · Slay the Spire is a captivating roguelike deck-building video game crafted by the American indie studio Mega Crit and published by Humble Bundle. Weekly Patch 11: A Library of Features New Green card: Expertise. Mark all as read (0) error_outline. It's nice as a source of weak, but there are also Crippling Cloud and Malaise (and Neutralize+). The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Noxious fumes is usually too slow to count as real AOE, in my book. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Daily Slay the Spire Discussion (275/696): Fusion Hammer. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. Retain helps enable so many combos. Dagger spray, dagger. If used effectively, it can discard Curses or Statuses to avoid any negative effects they have. Practically a necessity for pure poison decks to beat. Slay the Spire Indie game Roguelike Gaming Role-playing video game . 38. Whenever you apply Poison, apply an additional 1 Poison. All Discussions. It has a burning blood relic and strong defense too. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The *only* cards that do more than 1 weak unupgraded are leg sweep, crippling cloud and malaise. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. The "death explosion" effect lasts indefinitely (unless the enemy clears its debuffs). Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Not sure how good it is yet, but it's definitely way more pickable than it was. Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. Slay the Spire is a deck-building roguelike indie game with an extensive endgame that allows for constant improvement. 2022 | By Yaroslav Moklyak Slay the Spire is not an easy game, requiring a certain level of skill and a lot of time. Bouncing Flask , which applies three poison to a. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. At the end of Act 1 Astrolabe is usually better. The card draw is nice but not what you want act 1. I've learned a lot of new strategies and new perspectives on cards from these threads, and that's all thanks to you awesome people. When the enemy dies, deal damage equal to its max HP to ALL. I definitely think +3 dex trumps afterimage though. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Edit: In particular, Envenom and Crippling Poison. The fact that backflip is "a defend with card draw on it" makes it sting less to take but its still adding a defend to your deck early when you should be trying to stress energy efficient cards. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. - Bouncing Flask+ / Bouncing Flask & Twisted Funnel / Bouncing Flask & Snecko Skull. Since combats in Slay the Spire are typically short, the reduction in. 180K Members. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bag of Marbles Common Relic . When the enemy dies, deal damage equal to its max HP to ALL enemies. Corpse Explosion Silent Rare Skill . Empty Cage also doesn’t add cards to your deck which you may be better at the end of Act 2. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Steroid Potion: Gain 5 Strength. Now this is, in my opinion, a very stylish card. Exhaust. It can still be useful later, if you happen to draft Finisher or Choke or get any of the attack relics. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Strenght builds with Analyze or Demon Form and Heavy Blade are decently consistent offensive builds. ago. Coupled with the fact there's a lot of good turn one relics, such as Lantern. You accomplish this by completing a run with each of the 3 classes (I recommend doing this on Ascension 0). It becomes a weaker card later in the game, but still reasonably useful at. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Channel 1 Frost. 3. Say you have 1 energy left, and the Time Eater's counter is at 10. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. The total possible damage that poison can deal over time can be calculated using the following formula: x*(x+1)/2, where x is the. Exhaust. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. DMondelo. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Currently available on. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Silent gets dex, and dex is applied to Leg Sweep only once. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Apply 3 Poison to a random enemy 3 (Upgraded: 4) times. The most prominent cards in the group B are. huge upgrades to poison cards like crippling cloud, bouncing flask, corpse explosion, big damage upgrades to all attacks, usually more than an upgraded. A large part of that endgame comes from the many relics available to players. Wraith Form Silent Rare Power. Community content is available under CC-BY-SA unless otherwise noted. you should try to have enough weaken to chain weaken the heart most time if you are planning on playing "fair". yes and its really strong with stuff like envenom, bouncing flask, crippling cloud. Regular Price. Global Achievements. Two are uncommon and very situational as early picks because you want to ramp up damage, and one is an exhausting rare card. I will almost always take this card Act 1. Standing victoriously, you wait in silence as the others ceremoniously place the creature's skull atop your head. Effect+: Apply 9 Poison. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Silent has a lot of great sources of weak (Leg Sweep, Malaise, Crippling Cloud) and some less great ones (Sucker Punch). 2 (1) Energy | At the start of your turn, play the top card of your draw pile. unupgraded envenom, wraith form, nightmare becomes god tier, crippling cloud, bouncing flask, bullet time, riddle with holes, eviscerate, corpse explosion, and most the 0. 6. Gambling Chip often speeds you up an entire turn, letting you see a full five more cards to find that Echo Form or Demon Form, getting your Disarms, Defragments and Footworks played, casting that turn 1 Crippling Cloud+Piercing Wail against tri-slavers, finding damage cards instead of block cards when you're not being attacked and vice versa. Silent is also the second best card spammer (of course, loses to watcher), so the 2 damage per card really adds up. Let me look up what those do. Slay the Spire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I remember dropping an artifact + speed potion with sacred bark on the heart. Lagavulin and Gremlin Nob each take at LEAST 2 turns to set up and and sentries only do 9 damage turn 1. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Good single target card, a bit worse than Crippling Cloud/Corpse Explosion but powerful in certain decks. Great deck cycling. I think I only picked it 1 or 2 times ever. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Defect cards are gained from Card Reward screens during games played with the Defect. 2. A staple of any poison based build. The big downside as you already mentioned however, is. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). Ghostly Armor (Ironclad - Skill) Ethereal (Card exhausts at the end of your turn if not played). Leg Sweep generates a good amount of block. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. Can only be obtained as the Silent. Defect cards come in three rarities: common, uncommon, and rare. I will almost always take this card Act 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. g. Shovel. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Always starts with Spawn and always uses the Mega Debuff on turn 4. Daily Slay the Spire Discussion (464/696): Preserved Insect. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Global Achievements. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Footwork is an Uncommon Power for The Silent. At the start of each combat, apply 4 Poison to ALL enemies. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. So that is all for our guide on Slay The Spire Tier List. skill Doppelganger X D+ Next turn, draw X cards and gain X Energy. I am 100. EpicElf42 • 6 yr. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Bouncing Flask is a block card. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 3 Energy | Gain 2 (3) Intangible. This build is slightly harder to pull off if you are. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Cold Snap Defect Common Attack. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Maybe a crippling cloud if you have an upgrade. A Thousand Cuts and Envenom both synergize well with shivs, but they're expensive and slow. r/slaythespire. Deal 8 (Upgraded: 11) damage. Poison: Poison archetype is strong into hallways and elites. Daily Slay the Spire Discussion (230/696): Exhume. kaosmark2 • Eternal One + Heartbreaker. Lets you hold onto more block cards for when you know you are being attacked. players. Learn more. It alone makes Silent's Act 1 SO much easier since she really struggled with front loaded damage previously. . It's a card I settle for after I fail to find other weakening cards. If I have both of those but no Footwork, Crippling Cloud becomes highly desirable. Lets dark orbs set up for an extra turn to dual/multi cast. (1). I think I only picked it 1 or 2 times ever. It's often quite a nice relic to have on hand. 171K subscribers in the slaythespire community. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). Effect: Gain 1 Energy at the start of each turn. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. The discard is almost always an additional positive and not a negative. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Makes it a bit less appealing to upgrade then, and therefore I. Effect: Gain 1 Energy at the start of each. Members Online. Members Online. As many Caltrops as you can get, upgraded if possible (deals 36/60 points of damage per 12* attack), and save any Thorns potions you find. Might work better than an attack that added the effect to one target, due to the random nature of orbs. Daily Discussion/Debate #107: Strange Spoon. not seeing how she can be good. Ex: All For One deals 10. Daily Discussion Index. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. This trifecta absolutely wrecks everything. With enough armor, you can basically use anything as a win condition. This is an early game pick up, that can help to satisfy your card draw against act1 elites. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's an okay attack common. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. ago. Hitting some strong cards for early A2 like Piercing Wail or Crippling Cloud would be awesome, or just getting some extra card removes could give the rare opportunity for. I won't be disappointed to pick one up in early floors since it's an ok card. Common relic is always a small boost, but some uncommon and rare are quite situational. Instant autopick. Daily Discussion/Debate #53: Dash. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. comments sorted by Best Top New Controversial Q&A Add a Comment . Backstab (Silent - Attack) Cost: 0 Energy. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Members Online. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. . Slice+ card buffed. Wraith Form is a Power card for The Silent. Daily Slay the Spire Discussion (481/696): Reaper. Defensively is say piercing wail is probably the most energy efficient card at your disposal - it can block for enormous amounts, particularly against multiple enemies - so a take a fight like the tri-slavers - a great turn one would be piercing wail crippling cloud, and that only costs three energy. This is one of those cards that is a necessary evil. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). Members Online. 0% confident you mentioned Burst, Crippling Cloud, Nightmare, and Catalyst in your post. This will vary not just with what cards you have but also with what stage of the game you're on. Each bounce counts as a separate application of Poison. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. Time to go dig them up!. Exhaust. Pukupokupo. To me, it seems a little bit underwhelming for 2 energy. Privacy Policy | Legal | Steam. Next turn, add 3 copies of that card into your hand. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. Slay the Spire. 2 Energy | Apply 6(9) Poison. It's really strong, and usually an easy pick for most decks. Exhaust. 94 votes, 20 comments. I rarely run Exhuast decks so I've never found a great use for this card. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Exhaust. Bane is a common attack card for the Silent: "Deal 7 damage. Deal 10 damage. , which increase your output. . Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. - Having 2 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Cloud is. Then you write that you should reconsider taking sozu when the spire gets harder. It just gives you great value for 2 energy with no downside. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. Daily Slay the Spire Discussion. Roll andDie Die Die. I think I only picked it 1 or 2 times ever. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Chozothebozo • Additional comment actions. 5%. PW underperforms when the enemy is Weak. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I'll always prefer Shrug It Off over it, but Shrug It Off is fantastic. Definitely a late game pickup in this scenario. Currently have Block potion + gambling potion. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. Daily Discussion/Debate #10: Dodge and Roll. Crippling Cloud and Biased Cognition. Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. Idk, I run into my limits quite often with choker even on clad. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. 5%. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. 171K subscribers in the slaythespire community. You draw flask, and all 3 poisons go on the nearly dead guy every time. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. • 4 yr. A deck like this is hard-countered by Time Eater, so it's important to draft alternative win conditions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. They buffed it, but I'm still not a fan of Crippling Cloud overall. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. She as netrulize at start and great cards like leg sweep and crippling cloud. Keeping a Malaise for another go-around can be really good. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. 1 Energy | Deal 9 (10) damage. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. Report Save. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Crippling Cloud Dash Distraction Endless Agony Escape Plan Eviscerate Expertise Finisher Flechettes Footwork Heel Hook Infinite Blades Leg Sweep Masterful Stab Noxious Fumes Predator Reflex Riddle with Holes Setup Skewer. 7. caltrops was super effective on the heart, as was barricade :-) My most effective move was omniscience into double crippling cloud for 14 poison 8 weak on turn 1 :-)Next Discussion: Crippling Cloud. Shiv is a 0-cost card for the Silent. Empty Cage. It's upgrade isn. Looking at the other end of things, Heel Hook works great with things like After Image, Envenom, and A Thousand Cuts, as well as relics like Shuriken, Kunai, Ornamental Fan, and Pen Nib. Then you write that you should reconsider taking sozu when the spire gets harder. Silent - Grand Finale used to be 1 cost. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Members OnlineThis card is absolutely insane with piercing wail and crippling cloud. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. To ilistrate. ) - Turn 2 in general is a big reason why card draw/deck control is so important. Rare. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. squigsquig • Additional comment actions. - Madness for long-term energy savings. Leg Sweep and Crippling Cloud also apply two weak without an upgrade. Slay the Spire. It's decent in the early game though. Draw 1 card for each unique Orb you have. Crippling Cloud is one of them. Data accurate as of October 12, 2022. Alchemize just provides the most value as well as being very strong for the whole run. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. I actually think this relic is really neat, and I wish it wasn't a Shop Relic because it's super rare. How is that dude even fair, how does one even beat him with the poison ladyCrippling Cloud - A card I always prioritize upgrading, at 7 poison it stacks a decent base amount of poison while also applying 2 stacks of weakness, both of these fit right into the gameplan of killing the heart. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). For some decks you just die, but electrodynamics/crippling cloud just obliterates them because they don't get damage reduced. Your high damage burst mainly comes from Catalyst, and after setup. Paper Krane Uncommon (Silent only) Relic. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Even with just a single copy of Bouncing Flask (sadistic procs for every flask) or Crippling Cloud (sadistic procs twice on every enemy, once for poison and once for weak) it can be very strong. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Artifact blocks Catalyst's Poison. It's great. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. Attempting to Exhaust it will simply put it back to your hand. It’s definitely strong if you get it early by significantly improving Bash. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upon Upgrade it causes all enemies to lose 8 Strength instead. Piercing wail becomes the best block and damage combo card in the game. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The upsides FAR outweighs the downside of the few times you can't effectively utilize it turn 1, especially since Artifact persists between turns. Some legacy cards with new beta effects might not be shown correctly. Using shivs? Accuracy. Here are the instructions how to enable JavaScript in your web browser. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Effect+: This turn, your next 2 Attacks are played twice. Piercing Wail, Reaper and Crippling Cloud) all perform from above average to exceptional. Lets you hold onto more block cards for when you know you are being attacked. Good AoE, good for single targets. To me, it seems a little bit underwhelming for 2 energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Members Online. Against shivs, it's more of a mild annoyance at worst. So the problem is you often want to build poison in a different way if you can like through Fumes or Crippling Cloud or Bouncing Flask since taking deadly poisons is gonna demand a bunch of upgrades for a not that big payoff. Crippling Poison+ needs to be a 3 Weak/3 Poison AoE like Shockwave+. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. Also pretty slow against a lot of enemies, especially in Act IV. Effect: You cannot draw additional cards this turn. I know, comparing with different class cards is not the best approach, but compared. However, keeping the enemies weak every turn isn't really a goal. Five block is enough to take a solid blow. At the start of each combat, apply 1 Weak to ALL enemies. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Ironclad doesn't have much of it so it's nice to work into your deck. After around 3 hours my best is 30 something with the Silent. Whenever an enemy dies, transfer any Poison it has to a random enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Wiki link. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. 9 damage/1 energy in one turn isn't bad. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy.